Behind the Scenes: Hotel T 2

Posted on September 15, 2015
0
Category : Animation Process, Hotel T 2, Sony, Sony Animation
A cool little snippet into some of the daily process at the studio. Cool to see.

Enjoy!
JP
Bryce McGovern
Some fun insight to Bryce’s workflow on Peabody & Sherman. Check out the use of video reference. It’s great to see so that you can look at the bits that he uses and the areas where he pushes the performance.
Bryce McGovern
Check out his blog brycemcgovern.blogspot.com for posts that have more insight to his process on these shots. Fun stuff!
Enjoy!
JP
found via the time sheet
Have a look at the workflow reel. Its always great to see the raw data and how the animator makes it their own.

Enjoy!
JP
Saw a great post over at Tim Rudder’s blog where he chats about he lecture he recently attended about breaking up your motion so animation doesn’t feel as pose to pose. He even posts some great examples from Mulan.
 mushu01
Head on over and check it out.
Enjoy!
JP
**Looks like some of the recordings are available and I added below..I’ll keep u updated**

Some really nice free recordings of live webinars that CGTarian hosted. You have three posted from Day 1. A couple of Workflow Breakdowns and one about Demo Reels. Some really good nuggets coming out of these.


Animation Reels Lecture – CGTarian Webinar 2015 – Part 1 from mike safianoff on Vimeo.
Part 1 (of 3) of a lecture covering what I feel makes a strong demo reel

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It’s not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.

Enjoy!
JP
you can find an interview with Geoff on AnimatedSpirit
Been a while for an interview and this one has been sitting in the queue for bit now. Sorry for the delay, but I am happy to share the latest interview I have up.

This is my full interview with Darryl Purdy and David Hubert, two veterans of the animation industry chat about the challenges in both film and games. Darryl then does a quick breakdown of how he approaches some of his creature animation. Sorry about the slight echo early on.

Thanks again to Darryl Purdy and David Hubert for a great interview and giving up their time to give back to the community!

Enjoy!
JP

Check out more at:

See more from David Hubert:
eidosmontreal.com

vimeo.com/97797337

See more from Darryl Purdy:

vimeo.com/119476102

If you’re like me and many animators out there that have been using tweenMachine since the beginning of time… then check out the latest update and head on over and download it.

Enjoy!
JP
Here a great action sequence broken down into different stages. The action is obviously pushed but you could almost see it working for a super hero movie.

Showing a range of what you can animate is never a bad thing
Enjoy!
JP
Part 2 of this critique from one of the games course over at AnimSchool. This clip shows off some feedback for attacks, hits and pulls.

Enjoy!
JP
Sometimes it is hard to put all of what you accomplished on a game into words or thoughts never-mind trying to encompass it on a reel. I think David A. Gibson did a great job here in his reel for EVOVLE, showing the process and how much someone can work on and influence a game. You don’t see this as much when it comes to animating on a film.

David Gibson – Evolve Animation + Game Development Reel 2015 from David Gibson on Vimeo.

Enjoy!
JP

Some fun process stuff. Its always nice to see what a shot looks like in Layout and how the animator interprets that moving forward.

Trent Corey also showed off some process work with the same character. This was a character test or study and you can really see some of the influences from that test in the shot above. That’s why I think it is super important to be able to explore characters before going into production, unfortunately not always the case.
Just found some fun Animation Workflow videos from Dreamworks animator Ron Pucherelli. He shows off a variety of techniques and characters.

For more..check out his Vimeo page
Enjoy!
JP

A small snippet from one of the games course over at AnimSchool. This clip shows off some feedback to creature animations during the run/walk cycle week.

Enjoy!
JP
Some great insight to Patrick’s process on Rio 2.

Enjoy!
JP
check out a previous posts on Patrick’s workflow here and here
Carlos has put together a great collection of his reference from some of his time at DreamWorks. Its great to see a side by side comparison of both. Pay attention to changes in the animation from the reference and how he pushed the animation even more. I like to think about why he would make those choices and it sometimes helps me understand my process a bit more to help push my animation choices.

Enjoy!
JP
This is a great little clip from Mike Safianoff where he is talking about his thought process and workflow behind communicate some realism in his blinks. Its a snippet taken from one of his lectures over at CGTarian.

Enjoy!
JP
This example clip here from Jason Ryan where he dives into his planning process for a Two Person Acting piece. If you haven’t seen his process before he walks you through his initial pass in 2D then shows you how he translates it in 3D,

Enjoy!
JP
Ken Fountain and his studio Crackerbox just released a teaser for their latest project Wizards in my Machine. It looks like a ton of fun.

For those that haven’t seen it you can check out my interview with Ken on the interviews page of the site. He talks a little bit about Crackerbox and shows some workflow stuff from GeoMe.
You can see more of Ken on Splatfrog
Enjoy!
JP
Dave Gallagher over at AnimSchool has decided to take on the effort of updating the popular Free Malcolm Rig with Malcolm 2.0. He’s decided to crowd fund this version to make Malcolm super customize-able and give him a wide array of looks.

Head on over to the Malcolm 2.0 page and donate today!
Enjoy!
JP

While you’re at it check out AnimSchool’s latest Student Showcase!

10% OFF CG SPECTRUM

Save 10% off CG Spectrum Enrollment when you sign up through Animator's Resource!

Archives

More Characters, Less Cash

Make awesome animation with Long Winter's $10/month membership. Members get access to all assets with new characters being added every month!