A friend of mine pointed this article out to me from this months Wired Magazine online. It’s an quick read on some of the behind the scenes work that goes into a Pixar‘s film over the life of three years. It has some good examples and breakdowns. Head on over and check it out here.
I recently found this post over on CG Coach’s Blog. It breaks down the feature animation process with definitions and plenty of examples. All the way down the line from: Story, Layout, Modeling, Texturing, Rigging, Animation, Surface Shading, Lighting and Rendering, FX and Compositing. It has breakdowns for just about all of these and seems really helpful. Check it out here: The Feature Animation Process.
Check out the site as well CG Coach, seems like a great resource. Look around and enjoy.
If you haven’t heard by now, go over and check out the Free Animation Mentor Webinar on Timing and Spacing with a couple of great Pixar Animators. Victor Navone and Aaron Hartline are two industry pros that do a great job of explaining their process of timing and spacing. They also lend some good tips and tricks that you can use to make your animation more authentic.
So check it out and enjoy!
I’ve been meaning to post this one for a little bit but..I’ve been testing it out and have really enjoyed using it. This tool is a modification to the graph editor within Maya. It’s called the Graph Editor Redux version 1.2.0 plugin for maya. It looks to have been developed by Ron Bublitz and he posted it on Creative Crash formerly Highend 3D. The plugin puts together alot of the animation tools that are out there all in one into the graph editor. It seems pretty handy and I do enjoy it. There is a tweener and autoTanget among others. It comes with a PDF explaining each button which is pretty handy. There are a few bugs on it that you can see in the reviews section and you can post comments and reviews on Creative Crash. One suggestion is to make it for 2009 and 2010 because for now it is only for 8.5 and 2008. So I look forward to the update.
So check it out, mess around and enjoy.
As many of you may know of Aaron Hartline. He does some pretty amazing work “Up” at Pixar. You can see lots of his shots on his blog. He used to be at Blue Sky where he was the character lead for Vlad the Vulture in Horton Hears A Who. In the link I have here, Aaron shows us his reference video that he captured and then the shots of Vlad. Great stuff to look at and get a feel of what goes into reference sometimes.
Have a look around and enjoy some of the great stuff on there.
Stumbled upon this great little worflow piece by Chris Woods on Animation Action Analysis. He talks about his workflow as it relates to him doing lots of animation for TV. He says that in TV, time constraints limit the amount of polish and planning that can go into your animation. So he has been determined to get a workflow that will allow him a fast way to breakdown his animation and hit his deadlines with quality work. He lists his clear ways that he breaks it down using thumbnails and he has plenty of Quicktimes to frame through.
I just found this little Gem of a blog that I thought I would share. Animation Progression. Not sure why this was never thought of before but kudos to Andrew Root for putting it together. Seems like he just started it…not sure though…but if you have any contributions please send them his way. I haven’t come across a site like this yet and I don’t know of one but let me know if it already exists.
Take a look around and enjoy! Lots of Fun!
I found this interesting post on the Principles of Animation broken down from Toy Story. The link seems to come from The Department of Visualization at Texas AM. It seems like an older post but a good break down of the Principles as they relate to Toy Story and it even comes with visuals a-la, Quicktimes and Images.
So check it out here and enjoy!
I have seen this blog before and some of you I’m sure have seen his work on Youtube and Vimeo. Matt Williames has some great 2D animation throughout the web. You can also see lots on Pencil Test Depot.
Most recently I have been looking at his blog the Hand Drawn Nomad, where there are lots of posts dedicated to animation techniques and tricks. I found a few post on workflow from his site. Great stuff all around and I just thought I would share it.
So check them out and enjoy
So I guess my first thought when surfing this blog was WOW! My next thought…Why haven’t I seen this blog yet?
So with those thoughts let me guide you guys over there. Mike Nguyen has a blog called Rainplace.
There are so many great post on here that I will not begin to tell you too look at just one, but rather take some time and look at lots of great posts about animation.
I will however let you know about a couple. One post on Phrasing, Mike talks about force in animation and breaks it down like:
“‘Feel’ by transferring this very abstract sense of force to an equivalent in sound, or by the use of hand or body movement to mimic, reading scene’s rhythm, spotting its ebbs and flows in pause places, speeding up, constant, slow down; and then divide them into short phrases (like a melody line or ways of spoken words).”
He has two more follow up post on Phrasing as well and a great post on Squash and Stretch.
He also is making a feature film called My Little World. You can also take some classes if your so inclined as he teaches up at CalArts.
Squash and Stretch
So take a look around and enjoy!
I ran across this quick article on Timing from the Animation Mentor Newsletter. It’s written by an animator named Kenny Roy and you can check out his blog here. He does a great job in describing his thoughts on working through timing in a workflow and especially early on when you are still trying to figure out what timing is. He mentions an “inner monologue,” which is a great way to do your non-dialogue pieces. So take a look and get some tips to one of the most important principles of animation. Timing!
A buddie started a vimeo channel some time ago for his collection of animation demo reels that inspired, impressed, amused. He has collected over 50 of them and that thought others might enjoy the collection as well.
Check out his blog here for his original post.
I am not sure who has hit this site before and while making your way down my long list of animator’s websites but, I have been visiting and re-visiting his site for years now.
This is the 2nd website highlight that I have done and another well deserved. Mark C. Harris is another great animator brought to us by Pixar. He was at Blue Sky for 3 years and then went over to Pixar. Under his animation tab he has some goodies there. His stuff from Horton and Ice Age are there but what I find myself going back to are his tests that he did with the old Hogan Rig that have stood the test of time. Even though these tests especially his acting are years old I still look at them and am just as impressed as the 1st time I saw them. Maybe even more now?
So head on over and check his site out and oh yeah you can frame through them since they are nicely in Quicktime.
The video link seems to not work any more so I found some other links that might help
A co-worker sent this to me today. It’s pretty good super slow motion video reference of some dog motion. There is actually lots of this out on different varieties of character, be it humans or animals.
Saw this one on Today’s Big Thing, they always have cool stuff on this site.
I also found a good collection of them on Break.com. Anything from slow motion slaps to sneezes.
There are so many blogs out there when it comes to animation and art in general. All the posts that I do here I really try to concentrate on just things specifically just for animators. You always here that life drawing is so very important to us animators and especially early on in our careers and in school. Very few of us realize what life drawing will do to help us as animators because we are learning the tools, principles and programs….usually all at the same time. But as I mentioned early about posing….this is really where all of it stems from. LIFE DRAWING.
I have looked at many art blogs and you can find a ton out there. This is why I have included some in the Blog roll because I feel that some exposure to them is great for animators. I mentioned in the last post about Rad Secrhist’s blog. He has gotten together with other artists like those over at Character Design Blog, and started a new site called The Art Center.
“The Art Center is a brand new place where Artists will share Ideas, Tips, and Tutorials. It will quickly grow both in content and artists from all the different art mediums. The Art Center will be a sister site to the Character Design blog…”
This site is a great resource to really study what goes into a pose and how these great artists study and breakdown the human form. When we as animators understand how poses are designed then it will only shine in our own work when we start to thumbnail our poses and then translate that into 3D.
There is so much good stuff on their individual sites that I can’t imagine this site being any different. So take a look and enjoy.
Soooo… just a quick follow up on the post that I did a while back on Posing for animation (click here). I saw this post on Rad Sechrists’ “Rad How To” blog. Rad is a storyboard artist at Dreamworks
Animation. He just posted on Shape Design which goes hand n hand with my points on Curve vs
A good friend of mine pointed me to this blog coming to us from the Academy of Art University. It seems to be started as an Animation Forum for them. I know by now most us us have used or at least seen the Norman Rig (click for previous post on Norman Rig) that they released last year. It’s amazing and there is so many different variations of it. Did you ever wonder how??? Well there is some posts on the site that explain just that…how to modify the Norman Rig.
There is three parts:
These are some quick and easy ways to spice him up and doesn’t seem to be all that complicated for a great and different end result. Also check out the rest of the AAU Animation Forum for some good animation content.
I am taking a quick poll to see how the readers feel about one of the categories on this blog. The blog roll is a bit large and as you know not everyone gets updated all the time…actually some of them haven’t been updated in a year or two. Usually as I find some new and interesting ones I add them to the blog roll in hopes of trying to give all of us animators out there the most resources as I can…BUT…I looked the other day and see that the list is becoming long. Sooo I am wondering from you whether or not I should take some off that are clearly not being updated or because of some of the great content on them should I leave them up for a resource. What to do? I would love your feedback. Thanks again.
I saw this little piece by Jean-Denis Haas on his blog Spungella. He shows multiple stages of his animation and gives us a real incite to some of his thoughts on workflow. He uses multiple rigs and combines them in a great way.
This is a quick peak into an animators thought process. So check it out here and
The Animation Mentor Newsletter came today and it had some small tips on body mechanics from Wayne Gilbert. An animator that I feel is one of the best at explaining and breaking down simple planning for working through your body mechanics exercises. Lots of what he says can be found in his book on his site www.anamie.com. You can sign up for the newsletters here. They are always a good resource and great updates on the industry.
So check it out. More on body mechanics to follow. An older post with some more on Wayne Gilbert here.