Having worked in the VFX Industry for almost 3yrs I have experienced many of the things in this article. As everyone’s journey is different and some things here could apply and could not, it is a great article to get a little bearing on many things that you might encounter in the VFX side of our industry.
So have a read and take what you can from it.
found via SPUNGELLA
some other related links
Saw a great post over on Spungella, that shows good insight to Peter Nagy’s animation workflow. I think that it is always super important to see other animators workflows. You might not always get a ton out of it but if you just take one thing and try it or add it to your current workflow you might find that it adds to what you are already doing in a positive way. My workflow professionally has really changed over the past 2.5yrs working in the industry and I am still constantly tweaking it.
Have a look around and check it out over on to his blog and where he has most of his process.
Quick post about this blog. I first ran into a post on Spungella about wings on birds. Then I also ran into the blog again on Carlos Baena’s site. So I thought I would share because Brendan Body has a serious amount of great post on here. One I found on breathing I read twice!
Just wanted to highlight a sweet page real quick. Jean-Denis has an Animation Feedback page linked from his blog Spungella, dedicated for showing his critiques to other workshopers. He lays out some of the feedback that he gives to the students in his workshops and it’s a great resource to check out and look around.
I recently ran into this post on Spungella on Hand Reference. This brings up and great point about hand poses in animation. Lots of us don’t spend as much time on the hand poses as we should while we animate. I know as a student, there really was no emphasis on hand posing. So we would tend to leave them in pretty generic poses and of course deadlines looming had no real time at the end to add polish to them. Now working in feature films there is a real emphasis on hand posing and polishing your hands. It makes a real difference to take the time up front and while in blocking to really find good and appealing poses for your hands. You could even begin to think about what the hands are doing in your thumbnails. This will really save you time at the back end as well and help speed up things while polishing.
So I just wanted to post some links that I found and point you to the post on Spungella.
There u go check out some hands and enjoy!
I saw this little piece by Jean-Denis Haas on his blog Spungella. He shows multiple stages of his animation and gives us a real incite to some of his thoughts on workflow. He uses multiple rigs and combines them in a great way.
This is a quick peak into an animators thought process. So check it out here and