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Animators-Resource-Full-Interview-KenFountain

This is my full interview with Ken Fountain where he talks about his animation workflow, current projects and more. Ken breaks down a shot from Monsters vs Aliens and takes us through a quick example of using smears. 

Hope you enjoy!
JP
Check out more at: 

animatorsresource.blogspot.com

See Ken Fountain’s work:
splatfrog.com
1st Animation Addicts Podcast

1st Animation Addicts Podcast

Head on over to Tal Shwarzman‘s Blog, Animation Addicts. Tal is a Dreamworks animator and a Ianimate.net Instructor. I have had the privilege of seeing lots of his lectures and critiques so I have been following the blog for a bit now. He just did the 1st podcast with some of his co-workers at DWA about Reference in Animation.

So head on over and check out the blog and podcast
Enjoy!
JP

iAnimate Games Workshop

Well this news is just out…all following info from the Ianimate Newsletter!

“After all the hard work and popular demand, we are proud to announce our new iAnimate Games Workshop series that will begin in May 7th 2012.

Richard “Ric” Arroyo (Lead Animator) has designed the curriculum and has head hunted top professional animators from different gaming studios to be your Instructors.   They will share the knowledge, experience and techniques that they have used to create some of the most thrilling games. The primary goal of iAnimate games is to teach the principles of animation, but you will also learn the lingo, the process and workflow needed to work at a game-development studio.”


iAnimate Games workshop series from iAnimate on Vimeo.

“iAnimate Games will run parallel to the iAnimate Feature Workshops.  All iA-Game students will have full access to the iAnimate site including all rigs, lectures, demos, forums, software and Rhinohouse.com discounts etc.

IAnimate Games has three Workshops in the series, starting with Workshop 1.  We will be adding the second Game Workshop in September and the third in January 2013.  You must go through these Workshops in sequence because of the specific game animation process. In order to qualify for iAnimate Games you must submit a reel with a good understanding of body mechanics.  David Hubert (iA instructor and Dreamworks Animator)  will review your reel and will email you with instructions on how to secure your place.  There is a very limited number of places available so if you’re ready, come and join us on this great adventure.”


Head on over to Ianimate.net or on Vimeo and check out the new workshops!
Enjoy!
JP