Animation Principles: Overlap and Follow Through with AnimSchool’s Tom Roberts
Enjoy!
JP
Enjoy!
JP
Enjoy!
JP
EPIC Animation Tips from Patrick Giusiano on Vimeo.
Some great tips as well!
Enjoy!
JP
More from Patrick’s workflow from an earlier post here
Epic Comparison Reel from jeff gabor on Vimeo.
Enjoy! JP
Lluis Llobera – “Rio” animation reel from Lluis Llobera on Vimeo.
Sign up here to get the link while its only available for a few days to non-students.
Great stuff..thanks Dave!
Enjoy!
JP
Enjoy!
JP
So if you haven’t heard about this yet here goes. There is a new online animation school set to debut in November called AnimSchool. The school will be run by the creator of 3D Appeal Blog and 3D Appeal Blog Now, David Gallagher. David has been over at BlueSky for quite some time doing Character Development, including rigging and animating. He is very well rounded in all of the different specialties of the animation process. You can check out some of his crits on the 3DAppealBlogNow. The school seems to have two set paths for training: 3D Character program that teaches modeling and rigging and 3D Animation that teaches animation. As I was writing this post I had many questions so I went directly to the source and David was kind enough to answer some great questions about the school. A main difference between this school and others is this will be teaching other aspects other than just animation. The mentors he speaks of will be from a multitude of great companies including BlueSky and Pixar.
David: Each term, the student chooses which teacher to learn from. The students will probably be learning from a different teacher each term.
David: I’m most definitely trying to teach “animator-friendly rigging”. I think any rigger or modeler who learns some animation will then become better at their craft, understanding the process of actually using the characters.
David: Graduates from an AnimSchool will have continued access to existing and future character rigs, as well as video lectures.
For the students taking a single class, they are able to use the rigs for six months after the class.
David: People wanting to take a particular course apply for it at the website, sending a link to their reel. That teacher determines whether they are ready for their class.
David: After working in this industry so long, you wouldn’t think it, but I still feel like I’m getting started. I’m madly passionate about animating and modeling and making cool facial expressions. I’m just thrilled to be able to have done some of the shots I animated. Then some facial expression modeling for pre-production development. I’m really inspired and excited about appealing expressions.
David: I wanted to teach the skills that I know well: animating, modeling, and rigging. And there wasn’t a place online where I could do that, so I decided to make AnimSchool, with the help of so many of my former colleagues.
David: We are so busy working on AnimSchool that I won’t be there! But I will plan for next year.
8. How many rigs will there be for AnimSchool or will the one rig be customizable?
David: Right now there are two: the cute skeleton guy and the human guy you can see on 3DAppealBlog or on the AnimSchool splash page. We have plans for a female character as well. I love making characters, so there will probably be others.
There’s only so much you can do with those editable uber-rigs. I personally get more excited about really fine-tuned custom deformations that work well with the character’s natural shape.
and finally…
David: The rigs are industry level. Certainly in terms of deformation and facials, since that was my specialty at Blue Sky for so long.
It sounds like an amazing opportunity and there are more answers to your questions found on his FAQ page here. Thanks again to David Gallagher for taking the time to answer some questions. Take a look around and check it out…check back in for updates.
Enjoy
JP
Hey Everybody
Haven’t done a highlight in a bit so wanted to point you to Jason Martinsen’s site. He’s worked at quite a few studios and has done some great work on films @ BlueSky, ILM, Double Negative and even Naughty Dog the great game studio that brought you Uncharted. Under his animation tab he has generously put together a Reference Comparison showing his refVid and the shots he used them on…Great Breakdown!!
JP
As many of you may know of Aaron Hartline. He does some pretty amazing work “Up” at Pixar. You can see lots of his shots on his blog. He used to be at Blue Sky where he was the character lead for Vlad the Vulture in Horton Hears A Who. In the link I have here, Aaron shows us his reference video that he captured and then the shots of Vlad. Great stuff to look at and get a feel of what goes into reference sometimes.
Have a look around and enjoy some of the great stuff on there.
JP
I am not sure who has hit this site before and while making your way down my long list of animator’s websites but, I have been visiting and re-visiting his site for years now.
This is the 2nd website highlight that I have done and another well deserved. Mark C. Harris is another great animator brought to us by Pixar. He was at Blue Sky for 3 years and then went over to Pixar. Under his animation tab he has some goodies there. His stuff from Horton and Ice Age are there but what I find myself going back to are his tests that he did with the old Hogan Rig that have stood the test of time. Even though these tests especially his acting are years old I still look at them and am just as impressed as the 1st time I saw them. Maybe even more now?
So head on over and check his site out and oh yeah you can frame through them since they are nicely in Quicktime.
Enjoy
JP