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Animation Workflow: Patrick Przybyla

Animation Workflow: Patrick Przybyla

Found this workflow post over at Patrick Przybyla site. He’s an animator at High Moon Studios and recently worked on Transformers:Fall of Cybertron. In this post he breaks down his workflow on some of the challenges of animating Transformers. It’s a quick insight to his process and the process I would imagine was a basis or starting point for most over at High Moon during this game.

Head on over and check it out, there may be some things that you can take away and it’s always great to see other animators workflows.
Enjoy!
JP

Animation Workflow: Joe Bowers

Disney animator Joe Bowers has done an interview where he breaks down some shots he did on Disney‘s Tangled and Bolt. He breaks down everything from timing and spacing to squash and stretch. Some really amazing tips from a good animator. Plenty of nuggets in there from his time with Glen Keane as well.


JoeBowers Interview from Frame By Frame on Vimeo.

Really amazing stuff!
Enjoy!
JP

Jamaal Bradley: Tangled Shot Breakdown

Jamaal just posted a Progression of his Animated Shot: Gothel & Rapunzel Disney’s Tangled. Literally from Layout into his 2D posing, Blocking and Splined it’s a great insight into his process and workflow. Thanks to Jamaal for putting it out there and it’s really a great shot!

Progression of an Animated Shot: Gothel & Rapunzel Disney’s Tangled from Jamaal Bradley on Vimeo.

Enjoy! JP

Animation Workflow: Tom Jech

Animation Workflow: Tom Jech

I was reading a post over @ Speaking of Animation about Animation Comparison Reels….which is a good read so check it out. I linked to Tom Jech’s page about a shot he did using one of the free Robot rigs out there. He documented his process which I see as a great insight to some animators thought process and posted it on his site.

 Enjoy!
JP

Animation Workflow: Peter Nagy

Animation Workflow: Peter Nagy

Saw a great post over on Spungella, that shows good insight to Peter Nagy’s animation workflow. I think that it is always super important to see other animators workflows. You might not always get a ton out of it but if you just take one thing and try it or add it to your current workflow you might find that it adds to what you are already doing in a positive way. My workflow professionally has really changed over the past 2.5yrs working in the industry and I am still constantly tweaking it.

Animation Workflow

Have a look around and check it out over on to his blog and where he has most of his process.
Enjoy
JP

Animation Workflow:  Action Analysis for Animation

Animation Workflow: Action Analysis for Animation

Hey Everyone

Stumbled upon this great little worflow piece by Chris Woods on Animation Action Analysis. He talks about his workflow as it relates to him doing lots of animation for TV. He says that in TV, time constraints limit the amount of polish and planning that can go into your animation. So he has been determined to get a workflow that will allow him a fast way to breakdown his animation and hit his deadlines with quality work. He lists his clear ways that he breaks it down using thumbnails and he has plenty of Quicktimes to frame through.

 
 Check it out and enjoy.
JP
Workflow Highlights: Matt Williames

Workflow Highlights: Matt Williames

Hey Everyone

I have seen this blog before and some of you I’m sure have seen his work on Youtube and Vimeo. Matt Williames has some great 2D animation throughout the web. You can also see lots on Pencil Test Depot.

Most recently I have been looking at his blog the Hand Drawn Nomad, where there are lots of posts dedicated to animation techniques and tricks. I found a few post on workflow from his site. Great stuff all around and I just thought I would share it.

Step 1: Planning Your Shot

 

 

 

 

Step 1 and a half: Before you rough out your shot (Tips and Tricks)

 

Post 2: ROUGH IT OUT

 

Post 2 and a half: Breaking it down

 

So check them out and enjoy
JP

Workflow Highlights

Workflow Highlights

So you probably have seen these posts by David Anthony Gibson about his workflow and process on some of the shots he worked on for Cloudy With A Chance of Meatballs BUT….I thought it was worth highlighting here just in case you missed them. So check out the links below.

Cloudy With A Chance Of Eyeballs

Cloudy Animation…now with more Meatballs

Enjoy!

More Animation Tools

More Animation Tools

A friend pointed me in the direction of this site the other day and WOW! There are more animation tools out there than I realized. I guess as more and more people enter our industry there will be more tools made for the various programs that we use. TradigiTools has made scripts for Maya that will make life that much easier and our workflow that much faster. It is equipped with various tools like, a tweener that actually highlights your breakdowns with green ticks and keep the normal red, Timing incrament tools so you can automatically select how many frames you want or need between Keys and a Redundant key remover. There are quite a few more options and they have it setup in all nice drop down menus. Have a look at there Promo Vides to see for yourself..click here. Animation Mentor has also gotten together with them in promoting their tools. I honestly feel more schools should invest in this and let their students enjoy some of the tools that will be available to them as they hit the industry. So check them out and enjoy.

Screen shot.

Workflow Tips

Workflow Tips

Hey Everyone

I wanted to share a quick link some workflow tips. One of my co-workers Dave Vasquez post a bit ago with a tip about IK Arms and how to speed up some of your blocking. Now he talks about switching IK and FK Arms. Most if not all rigs in the industry have this switch and i believe that most free rigs are equipped with it to so just look into it. If not try to get a rigger into adding it for you, but I think it’s pretty standard now. So if you get used to it in school or at home it will only help in the industry.

Check out Dave’s site too, he has some great stuff up there.
Enjoy

Highlight Workflow

Highlight Workflow

I wanted to highlight a site that has been around for some time and has a really good example and insight into his work flow. It is a breakdown from blocking to final of a shot of Pussy from Shrek. It’s on Justin Barrett’s site and he does a great job of breaking his work flow down into his passes and puts them into quicktime so you can frame by frame it. SWEET! Also check out different examples of work flow under Concepts of The Day category. Check out his STUFF page for more.



Animation Mentor Free Webinar

Animation Mentor Free Webinar

Every now and again Animation Mentor offers a free webinar by animation professionals in various subjects. I’ve attended all of them and they each have been great in their own way. They are always worth the time and if you can’t get in on the live one you ca always check out their replay list here. This one features two professional animators, Wayne Gilbert and Keith Sintay speaking on Planning and Workflow…which happen to be two very important stages in the animation process. You can also check out their personal sites under the Animation Websites list here. So hope to see you there!


Enjoy!

Animation Tutorials and Webinars

Animation Tutorials and Webinars

It’s been about a year since I stumbled onto this site. I first began with some of his tutorials and then was introduced to his webinars. I began watching the way that he animates first in 2D in Flipbook and then brings that into Maya. For me it put alot of the animation principles into perspective in ways that I had not been looking at them before. These tutorials seem to help me realize the complexities of animation and how to break them down so that it is not just what I am focusing on but also to remember why I animate. Why do I spend all of this time consuming my life with all things animation? For the passion! While following Jason Ryan’s site it has brought with it… passion. I actually have fun learning new ways to animate and always trying to better my workflow. Of course everyone is going to have their own BUT, if you can learn something new it will only help your animation. So take a look check them out and maybe even try one out.

So enjoy your animating!