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Animation with a Mustache: Want to be a Rigger huh?

Over at Oliver Ladeuix’s site, he just recently updated an older post he had written about wanting to become a rigger and many of the thoughts you should consider while undertaking that path. Many of them I feel are important from an animators perspective as well. Understanding the functionality of rigging and what ultimately will be user friendly to the animator will make each workflow better both animation and rigging. I also feel that the collaboration between rigging and animation should be a close one during development, otherwise both can continue to struggle with changes and issues during production. He lays out a bunch of great references.

I’ve always looked at Victor Vinyals rigs as a great standard! Click on the image to check out his stuff.



This great example of a rigging tool from game studio Epic.




Animation Workflow: Phrasing

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

“Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty.”
Head on over and give a once over. Maybe two or three times 🙂