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Riot Developer’s Blog: The Animation of Ivern

Great post over at the League of Legends Dev Blog about using animation to strengthen and define his character. In this post they talk about personality and run cycles, being limber and gameplay animation. Some great stuff about process and good insight.

 

Also check out more animations of Ivern by Warren Goff

Enjoy!
JP

Aaron Blaise: Animating a Jump

Lately Aaron has been doing some live streaming of his process. In this previously streamed video he did a jump with a polar bear. It is a great run through of his thoughts and process. If you get the chance follow him on facebook to get notices when he is live-streaming. I believe if you are subscribed to his youtube channel you will get an email update as well.

Have a look around.
Enjoy!
JP

Animatorschecklist-Throw

Animation Workflow: Animators Checklist

Been looking around the animatorschecklist.com site for a bit and some really useful insights to Gabriel Garcia Poignet animation process from workflow to performance. I’m always looking at others points of view to even grab a nugget of knowledge or allow my brain to process someone else’s way of thinking about animation. So have a look around. There is a fun post on breaking down the Key Frames in your animation.

Enjoy!
JP

Game Animation Test: Jonathan Cooper

Have you ever had to do a test for a studio? I’ve done a few and been on the receiving end of many at my time here at VV. I know that studios take some serious time and effort in putting together a test that will help gauge whether or not a potential candidate will be a good fit. (more on this in a future post)

It can be a fun and sometimes nerve racking experience for an animator but Jonathan Cooper an vet in the game industry has a great post where he lays out some of the do’s and don’t to follow while working on a test.

Take a look at his post over at his site GAME ANIM

Some really great insight
Enjoy!
JP

Thoughts on Animation: Breaking Down a Shot with Kevin Parry

I follow quite a few people of twitter and there are always really great snippets that I see and save or re-tweet but this one from Kevin Parry got me to really stop and think about my time in the industry and all of the struggles I go through as an animator and an artist. Each shot that comes our way presents new challenges to the notion of how good we are as artists. They continue to find new ways to make us think outside the “box” and push us to learn about our craft. Kevin captured some great insight and learnings from some of these challenges we all face on a shot he did while working on Boxtrolls.

Kevin Parry

I animated this Boxtrolls shot sometime in mid-to-late 2013, and was absolutely terrified. I remember thinking to myself, “There’s NO WAY I’ll ever be able to handle several puppets acting at once, or an action shot, or a monster. Why is this so DIFFICULT?”

 

Have a look around his twitter for some great stuff and click here for his entire post on it so you can read some more.

Enjoy!
JP

Animation Workflow Tips: Sébastien Wojda

Found these workflow tips over at CG Channel by Dreamworks an Sébastien Wojda. He goes through a bunch really great stuff from prepping your shot with reference to exaggerating your curves. 10 Great tips all around to grab from and help your workflow. A couple pasted below.

 

 

You can see the entire post and read up on it here 10 Killer Tips for Better Character Animation

Enjoy!
JP

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Animation with a Mustache: Want to be a Rigger huh?

Over at Oliver Ladeuix’s site, he just recently updated an older post he had written about wanting to become a rigger and many of the thoughts you should consider while undertaking that path. Many of them I feel are important from an animators perspective as well. Understanding the functionality of rigging and what ultimately will be user friendly to the animator will make each workflow better both animation and rigging. I also feel that the collaboration between rigging and animation should be a close one during development, otherwise both can continue to struggle with changes and issues during production. He lays out a bunch of great references.

I’ve always looked at Victor Vinyals rigs as a great standard! Click on the image to check out his stuff.

victor_vinyals

 

This great example of a rigging tool from game studio Epic.

 

Enjoy!
JP

Dumbo_BillPeet_Feat

Animation Workflow: Phrasing

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

Dumbo_BillPeet
 
“Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty.”
Head on over and give a once over. Maybe two or three times 🙂
Enjoy!
JP
Ken Fountain

Ken fountain: Why animating “scenes” is good

Some more insightful thoughts about animation process from Ken Fountain. He talks about what he feels is important to animating multiple characters in a scene rather than the lonely one character shots.

Ken Fountain
“Handle multiple characters across multiple shots – “acting is reacting”.
You’ve produced plenty of single character test shots up to this point – enough lonely rigs spouting soliloquies in front of the camera for no particular reason. It’s now time to do what real film animators are tasked with every day: communicate relationships. The body language shared between your characters on screen is your most important tool in telling the story. It’s time to get that part of your tool set polished and ready for the big leagues.” Ken Fountain.
Also check out his AnimTips page for some great stuff including this on observing animation.
Enjoy!
JP
Bryce McGovern

Animation Workflow: Bryce McGovern

Some fun insight to Bryce’s workflow on Peabody & Sherman. Check out the use of video reference. It’s great to see so that you can look at the bits that he uses and the areas where he pushes the performance.
Bryce McGovern
Check out his blog brycemcgovern.blogspot.com for posts that have more insight to his process on these shots. Fun stuff!
Enjoy!
JP
found via the time sheet

CGTarian Webinars: Day1 **Update*** #2

**Looks like some of the recordings are available and I added below..I’ll keep u updated**

Some really nice free recordings of live webinars that CGTarian hosted. You have three posted from Day 1. A couple of Workflow Breakdowns and one about Demo Reels. Some really good nuggets coming out of these.


Animation Reels Lecture – CGTarian Webinar 2015 – Part 1 from mike safianoff on Vimeo.
Part 1 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Workflow: Geoff Hemphill on Rango

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It’s not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.

Enjoy!
JP
you can find an interview with Geoff on AnimatedSpirit

Animators Resource Interview – Darryl Purdy and David Hubert – Full Interview

Been a while for an interview and this one has been sitting in the queue for bit now. Sorry for the delay, but I am happy to share the latest interview I have up.

This is my full interview with Darryl Purdy and David Hubert, two veterans of the animation industry chat about the challenges in both film and games. Darryl then does a quick breakdown of how he approaches some of his creature animation. Sorry about the slight echo early on.

Thanks again to Darryl Purdy and David Hubert for a great interview and giving up their time to give back to the community!

Enjoy!
JP

Check out more at:

See more from David Hubert:
eidosmontreal.com

vimeo.com/97797337

See more from Darryl Purdy:

vimeo.com/119476102