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Riot Developer’s Blog: The Animation of Ivern

Great post over at the League of Legends Dev Blog about using animation to strengthen and define his character. In this post they talk about personality and run cycles, being limber and gameplay animation. Some great stuff about process and good insight.

 

Also check out more animations of Ivern by Warren Goff

Enjoy!
JP

Animatorschecklist-Throw

Animation Workflow: Animators Checklist

Been looking around the animatorschecklist.com site for a bit and some really useful insights to Gabriel Garcia Poignet animation process from workflow to performance. I’m always looking at others points of view to even grab a nugget of knowledge or allow my brain to process someone else’s way of thinking about animation. So have a look around. There is a fun post on breaking down the Key Frames in your animation.

Enjoy!
JP

Animation Workflow Tips: Sébastien Wojda

Found these workflow tips over at CG Channel by Dreamworks an Sébastien Wojda. He goes through a bunch really great stuff from prepping your shot with reference to exaggerating your curves. 10 Great tips all around to grab from and help your workflow. A couple pasted below.

 

 

You can see the entire post and read up on it here 10 Killer Tips for Better Character Animation

Enjoy!
JP

Dumbo_BillPeet_Feat

Animation Workflow: Phrasing

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

Dumbo_BillPeet
 
“Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty.”
Head on over and give a once over. Maybe two or three times 🙂
Enjoy!
JP
Bryce McGovern

Animation Workflow: Bryce McGovern

Some fun insight to Bryce’s workflow on Peabody & Sherman. Check out the use of video reference. It’s great to see so that you can look at the bits that he uses and the areas where he pushes the performance.
Bryce McGovern
Check out his blog brycemcgovern.blogspot.com for posts that have more insight to his process on these shots. Fun stuff!
Enjoy!
JP
found via the time sheet

Shot Breakdown: Trent Correy

Some fun process stuff. Its always nice to see what a shot looks like in Layout and how the animator interprets that moving forward.

Trent Corey also showed off some process work with the same character. This was a character test or study and you can really see some of the influences from that test in the shot above. That’s why I think it is super important to be able to explore characters before going into production, unfortunately not always the case.

Animation Workflow: Joe Bowers

Disney animator Joe Bowers has done an interview where he breaks down some shots he did on Disney‘s Tangled and Bolt. He breaks down everything from timing and spacing to squash and stretch. Some really amazing tips from a good animator. Plenty of nuggets in there from his time with Glen Keane as well.


JoeBowers Interview from Frame By Frame on Vimeo.

Really amazing stuff!
Enjoy!
JP

CG Coach: The Feature Animation Process

CG Coach: The Feature Animation Process

Hey Everyone

I recently found this post over on CG Coach’s Blog. It breaks down the feature animation process with definitions and plenty of examples. All the way down the line from: Story, Layout, Modeling, Texturing, Rigging, Animation, Surface Shading, Lighting and Rendering, FX and Compositing. It has breakdowns for just about all of these and seems really helpful. Check it out here: The Feature Animation Process.

Check out the site as well CG Coach, seems like a great resource. Look around and enjoy.
JP