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Animator Island breaks down Follow Through and Overlapping Action

Animator Island breaks down Follow Through and Overlapping Action

This is a great quick post on some core principles of animation that we use all the time whether it be very little to exaggerated. Looking through shots and even planning yours out, thinking about overlapping action and follow through is an important step to adding some life, appeal and believably to your animations.

So head on over to Animator Island and check out the post!
Enjoy!
JP

Squash and Stretch in Animation: Follow Up

Squash and Stretch in Animation: Follow Up

It’s been a while since I posted the “Squash and Stretch (Part 1)” from The Temple of Seven Golden Camels. So I just wanted to follow up with Part 2 and now Part 3 of the Squash and Stretch.

Part 2 talks about Squash and Stretch in your drawings…it reminded me of the post I did on “Posing in Animation” when I talked about the Complex vs Simple shapes in your posing. Interesting stuff.

And then on to Part 3 this really talks about using Squash and Stretch as part of the caricature in the animation. Almost knowing how far you can push a character before the audience notices.
Check it out some… good info. I am constantly learning how to use Squash and Stretch correctly and also when not to use it. I think as with most of the Animation Principles your understanding of them and how to use them will evolve as you evolve in animation.
Enjoy!
JP