Archive by Author

Game Animation Tips: Alex Lehmann

Over on the Artella blog, Art Director at Riot Games Alex Lehmann, chats about some useful tips from his time in games. I had the chance of meeting Alex during the Animation Bootcamp at GDC this year and he is super insightful and has a bunch of knowledge.

Rory Alderton – Animation for Blog Post from Artella on Vimeo.

Check out the blog post for more.




Animation with a Mustache: Want to be a Rigger huh?

Over at Oliver Ladeuix’s site, he just recently updated an older post he had written about wanting to become a rigger and many of the thoughts you should consider while undertaking that path. Many of them I feel are important from an animators perspective as well. Understanding the functionality of rigging and what ultimately will be user friendly to the animator will make each workflow better both animation and rigging. I also feel that the collaboration between rigging and animation should be a close one during development, otherwise both can continue to struggle with changes and issues during production. He lays out a bunch of great references.

I’ve always looked at Victor Vinyals rigs as a great standard! Click on the image to check out his stuff.



This great example of a rigging tool from game studio Epic.