Archive by Author

Animation Workflow: Animating a Flight Cycle

Came across this youtube channel Watch Me Animate, last week and starting looking through it to see some great content in here. There are bit of Tips and Tricks and lots of breakdown of process like these two on animating a dragon flight cycle. Quadrupeds are always challenging so it’s great to get as much insight as you can.

Have a look around
Enjoy!
JP

Riot Developer’s Blog: The Animation of Ivern

Great post over at the League of Legends Dev Blog about using animation to strengthen and define his character. In this post they talk about personality and run cycles, being limber and gameplay animation. Some great stuff about process and good insight.

 

Also check out more animations of Ivern by Warren Goff

Enjoy!
JP

Aaron Blaise: Animating a Jump

Lately Aaron has been doing some live streaming of his process. In this previously streamed video he did a jump with a polar bear. It is a great run through of his thoughts and process. If you get the chance follow him on facebook to get notices when he is live-streaming. I believe if you are subscribed to his youtube channel you will get an email update as well.

Have a look around.
Enjoy!
JP

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Animation Workflow: Animators Checklist

Been looking around the animatorschecklist.com site for a bit and some really useful insights to Gabriel Garcia Poignet animation process from workflow to performance. I’m always looking at others points of view to even grab a nugget of knowledge or allow my brain to process someone else’s way of thinking about animation. So have a look around. There is a fun post on breaking down the Key Frames in your animation.

Enjoy!
JP

Game Animation Test: Jonathan Cooper

Have you ever had to do a test for a studio? I’ve done a few and been on the receiving end of many at my time here at VV. I know that studios take some serious time and effort in putting together a test that will help gauge whether or not a potential candidate will be a good fit. (more on this in a future post)

It can be a fun and sometimes nerve racking experience for an animator but Jonathan Cooper an vet in the game industry has a great post where he lays out some of the do’s and don’t to follow while working on a test.

Take a look at his post over at his site GAME ANIM

Some really great insight
Enjoy!
JP

Thoughts on Animation: Breaking Down a Shot with Kevin Parry

I follow quite a few people of twitter and there are always really great snippets that I see and save or re-tweet but this one from Kevin Parry got me to really stop and think about my time in the industry and all of the struggles I go through as an animator and an artist. Each shot that comes our way presents new challenges to the notion of how good we are as artists. They continue to find new ways to make us think outside the “box” and push us to learn about our craft. Kevin captured some great insight and learnings from some of these challenges we all face on a shot he did while working on Boxtrolls.

Kevin Parry

I animated this Boxtrolls shot sometime in mid-to-late 2013, and was absolutely terrified. I remember thinking to myself, “There’s NO WAY I’ll ever be able to handle several puppets acting at once, or an action shot, or a monster. Why is this so DIFFICULT?”

 

Have a look around his twitter for some great stuff and click here for his entire post on it so you can read some more.

Enjoy!
JP

Animation Workflow Tips: Sébastien Wojda

Found these workflow tips over at CG Channel by Dreamworks an Sébastien Wojda. He goes through a bunch really great stuff from prepping your shot with reference to exaggerating your curves. 10 Great tips all around to grab from and help your workflow. A couple pasted below.

 

 

You can see the entire post and read up on it here 10 Killer Tips for Better Character Animation

Enjoy!
JP

Game Animation Tips: Alex Lehmann

Over on the Artella blog, Art Director at Riot Games Alex Lehmann, chats about some useful tips from his time in games. I had the chance of meeting Alex during the Animation Bootcamp at GDC this year and he is super insightful and has a bunch of knowledge.

Rory Alderton – Animation for Blog Post from Artella on Vimeo.

Check out the blog post for more.

Enjoy!

JP

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Animation with a Mustache: Want to be a Rigger huh?

Over at Oliver Ladeuix’s site, he just recently updated an older post he had written about wanting to become a rigger and many of the thoughts you should consider while undertaking that path. Many of them I feel are important from an animators perspective as well. Understanding the functionality of rigging and what ultimately will be user friendly to the animator will make each workflow better both animation and rigging. I also feel that the collaboration between rigging and animation should be a close one during development, otherwise both can continue to struggle with changes and issues during production. He lays out a bunch of great references.

I’ve always looked at Victor Vinyals rigs as a great standard! Click on the image to check out his stuff.

victor_vinyals

 

This great example of a rigging tool from game studio Epic.

 

Enjoy!
JP