Found this workflow post over at Patrick Przybyla site. He’s an animator at High Moon Studios and recently worked on Transformers:Fall of Cybertron. In this post he breaks down his workflow on some of the challenges of animating Transformers. It’s a quick insight to his process and the process I would imagine was a basis or starting point for most over at High Moon during this game.
Head on over and check it out, there may be some things that you can take away and it’s always great to see other animators workflows.