Animating a Character Turn

Posted on April 1, 2017
0
Category : Animation Workflow

Ran into this great site by Chiara PorriThere are a bunch of great stuff all over the site from tutorials to tips and lessons. I saw this one about animating a character head turn. She goes into tons of detail and even breaks it all out in long form on the blog.

So check out the blog
I Want to be an Animator

Enjoy!
JP

Great post over at the League of Legends Dev Blog about using animation to strengthen and define his character. In this post they talk about personality and run cycles, being limber and gameplay animation. Some great stuff about process and good insight.

 

Also check out more animations of Ivern by Warren Goff

Enjoy!
JP

Lately Aaron has been doing some live streaming of his process. In this previously streamed video he did a jump with a polar bear. It is a great run through of his thoughts and process. If you get the chance follow him on facebook to get notices when he is live-streaming. I believe if you are subscribed to his youtube channel you will get an email update as well.

Have a look around.
Enjoy!
JP

Been looking around the animatorschecklist.com site for a bit and some really useful insights to Gabriel Garcia Poignet animation process from workflow to performance. I’m always looking at others points of view to even grab a nugget of knowledge or allow my brain to process someone else’s way of thinking about animation. So have a look around. There is a fun post on breaking down the Key Frames in your animation.

Enjoy!
JP

Have you ever had to do a test for a studio? I’ve done a few and been on the receiving end of many at my time here at VV. I know that studios take some serious time and effort in putting together a test that will help gauge whether or not a potential candidate will be a good fit. (more on this in a future post)

It can be a fun and sometimes nerve racking experience for an animator but Jonathan Cooper an vet in the game industry has a great post where he lays out some of the do’s and don’t to follow while working on a test.

Take a look at his post over at his site GAME ANIM

Some really great insight
Enjoy!
JP

I follow quite a few people of twitter and there are always really great snippets that I see and save or re-tweet but this one from Kevin Parry got me to really stop and think about my time in the industry and all of the struggles I go through as an animator and an artist. Each shot that comes our way presents new challenges to the notion of how good we are as artists. They continue to find new ways to make us think outside the “box” and push us to learn about our craft. Kevin captured some great insight and learnings from some of these challenges we all face on a shot he did while working on Boxtrolls.

Kevin Parry

I animated this Boxtrolls shot sometime in mid-to-late 2013, and was absolutely terrified. I remember thinking to myself, “There’s NO WAY I’ll ever be able to handle several puppets acting at once, or an action shot, or a monster. Why is this so DIFFICULT?”

 

Have a look around his twitter for some great stuff and click here for his entire post on it so you can read some more.

Enjoy!
JP

Found these workflow tips over at CG Channel by Dreamworks an Sébastien Wojda. He goes through a bunch really great stuff from prepping your shot with reference to exaggerating your curves. 10 Great tips all around to grab from and help your workflow. A couple pasted below.

 

 

You can see the entire post and read up on it here 10 Killer Tips for Better Character Animation

Enjoy!
JP

Body Mechanics: Video Analysis

Posted on December 27, 2016
1
Category : Video Reference

Found this great breakdown of a running cycle. The narration is a bit dry but super informative. He goes into some pretty extensive detail about the mechanics of the entire body moving through the run. I think it can be a good insight to how to think about your video reference.


Enjoy!
JP

Animation Gifs Galore

Posted on May 26, 2016
0
Category : Animal Motion, Animation Blog, Uncategorized

Happen to come upon this great site by animator Anita Gaughgan. There is lots of really fun animation all in Gifs.

tumble

Have a look over at her site…lots of great creature stuff!
Enjoy!
JP

Game Animation Tips: Alex Lehmann

Posted on May 3, 2016
0
Category : Uncategorized

Over on the Artella blog, Art Director at Riot Games Alex Lehmann, chats about some useful tips from his time in games. I had the chance of meeting Alex during the Animation Bootcamp at GDC this year and he is super insightful and has a bunch of knowledge.

Rory Alderton – Animation for Blog Post from Artella on Vimeo.

Check out the blog post for more.

Enjoy!

JP

Frank Abney an animator at Dreamworks has recently posted some pretty fun Body Mechanics tests on his vimeo page. Below you can check them out!

Spider-man animation test for my Animsquad students from Frank Abney on Vimeo.

 

Enjoy!
JP

more from Frank Abney

frankabney.com

Saw this post a little while back about breakdowns in Zootopia from Tim Rudder. He uses some examples from the Face and Hands. Fun quick way to analyze some animation.

zootopia08

zootopia_face_breakdown03

 

Enjoy!
JP

Over at Oliver Ladeuix’s site, he just recently updated an older post he had written about wanting to become a rigger and many of the thoughts you should consider while undertaking that path. Many of them I feel are important from an animators perspective as well. Understanding the functionality of rigging and what ultimately will be user friendly to the animator will make each workflow better both animation and rigging. I also feel that the collaboration between rigging and animation should be a close one during development, otherwise both can continue to struggle with changes and issues during production. He lays out a bunch of great references.

I’ve always looked at Victor Vinyals rigs as a great standard! Click on the image to check out his stuff.

victor_vinyals

 

This great example of a rigging tool from game studio Epic.

 

Enjoy!
JP

Found a pretty cool tumblr page today by SCAD instructor and 20yr vet Scott Wright. Check out the rest of his page to find some more need tips and thoughts on animating.

center_of_gravity
Enjoy!
JP

Free Rig: Malcolm 2.0

Posted on December 9, 2015
0
Category : AnimSchool, Free Rig, Malcolm 2.0
So AnimSchool released Malcolm 2.0! Tons of new updates and extra goodies like outfits. 1.0 has been used all over the place and can’t wait to see what is created with this one.

JP
A great example of getting shape changes in your dialogue using squash and stretch. If you haven’t already have a look at Aaron’s Page where he has plenty of great tips.

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

Dumbo_BillPeet
 
“Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty.”
Head on over and give a once over. Maybe two or three times 🙂
Enjoy!
JP
Tim just posted about a technique to help further his understanding of animation. It’s a fun little read about thoughts on process.

masterstudy03

Enjoy!
JP

Ken Fountain
Some more insightful thoughts about animation process from Ken Fountain. He talks about what he feels is important to animating multiple characters in a scene rather than the lonely one character shots.

Ken Fountain
“Handle multiple characters across multiple shots – “acting is reacting”.
You’ve produced plenty of single character test shots up to this point – enough lonely rigs spouting soliloquies in front of the camera for no particular reason. It’s now time to do what real film animators are tasked with every day: communicate relationships. The body language shared between your characters on screen is your most important tool in telling the story. It’s time to get that part of your tool set polished and ready for the big leagues.” Ken Fountain.
Also check out his AnimTips page for some great stuff including this on observing animation.
Enjoy!
JP

Behind the Scenes: Hotel T 2

Posted on September 15, 2015
0
Category : Animation Process, Hotel T 2, Sony, Sony Animation
A cool little snippet into some of the daily process at the studio. Cool to see.

Enjoy!
JP

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